Where is warchief kargath




















Second: Will call for reinforcements every now and then Every seconds it seemed. These backup soldiers hit fairly hard and take a bit to deal with, but not too much.

So as soon as they come out, focus fire on them and go back to the boss immediately. We found this to work the best as having someone solo them drew too much of my Healing towards them and limited DPS on the Boss. Third: This is about the scariest.

He will use a Whirlwind move. This move makes him spin across the entire room. So getting hit by it, it's almost inevitable.

The key is Bandages. Use them! By the time he uses this ability again, your Bandage debuff should be wearing off. He uses it about every seconds. He never used it in less than 30 seconds for us, but perhaps we were lucky? Note: You must ALL walk up to him together. As soon as you aggro him, you will have exactly 5 seconds before Stealthed Assassins appear by the steps. These Assassins won't do anything but stand by the first steps of the ring.

Setup suggestion: This fight is long and much of an endurance. Second attempt, put our amazing DPS rogue on the adds and he killed them as they came in the ring.

Druid went tree form and managed to avoid the blade-rush every time very lucky Comment by Thottbot Seriously, this fight is rather easy Let the tank stand in the middle with the warchief The four others spread out at the four different corners in his arena, if you stand on the bridge outside orc assassins will spawn.

The warchief hits fairly weak so you dont have to heal the tank so much. Just stand still when he does blade dance, it doesnt hit for too hard. Let a dps take adds. We used: Prot warrior Shadow priest fire mage beastmastery hunter and resto shaman me The hunter took care of the adds The priests vampiric embrace and my earth shield was enough to heal the tank trough the whole fight, the only thing i did was to renew the shield and helped the hunter with the incoming adds.

Comment by Thottbot Group was: dualwield shaman me warrior with fury spec resto shaman frost mage shadow priest all lvl 70 tanked boss in middle of arena. Comment by Thottbot Two-shotted this guy on our first night in SH, normal mode. All wearing BC blues with mediocre gems. Adds that spawn during the fight are hard enough without others aggroing on you. When you pull, setup immediately. Tank him in the middle. Setup the other four at the edge of the arena ring, far away from each other.

Aggro the adds that spawn at the entry immediately. This is why the DPS is at the entry point rather than the healer. You just don't want them locking up the healer. Kill them quick then resume DPS on the boss. Boss hits like a little girl, even the "Blade Dance" is weak as long as you're spread out according to this strategy. This positioning minimizes getting hit multiple times with his ability.

Good luck. Comment by Thottbot Alot of confusion and utterly wrong tactics here. He is easy if you know how to do it. First of all, there needs to be someone with a limitless high damage potential read: DPS warrior, rogue, enchanting shaman that needs to be on add killing duty at all times when adds are present, and must only concentrate on 2 things, whether there's adds first priority if there's none, checking if it's possible to attack bladefist second priority.

Secondly, you need a well geared tank who tanks him in the northeast or northwest corner of the cage preferably.

Why there? Simple, his blade dance keeps in an area of X yards around the tank in most cases, if the next player to ''dance'' to is too far, he will simply "meh" it and spin around the tank hitting air and the tank, this will make healing alot easier. However, if you get hit by it, bandage yourself, the healer will not have enough mana to heal you and the tank and himself if hit. Thirdly, the position is as follows. With this tactic it will be easy as long as he's DPSed down pretty fast, but with the reminder that overnuking kills especially if done during the wrong time just before blade dance, which, by the way, is timed attack and occurs 30 seconds after engaging combat and then every 30 seconds after blade dance has finished.

Easy boss, but needs a group that's organized, though doable in PuG. Comment by Thottbot Had multiple attempts at him before we called it. Party had difficulty dealing with his blade spin manuever and burning down the adds fast enough. Tried having the party stand outside the ring to distance dps and kill the adds while avoiding the blade spin. That did work a little, but the Hunter had difficulty taking the adds fast enough. Tried again with the Mage doing dps on the boss while hunter and rogue killed adds, but became more of a mana fight at the end with the priest falling to a blade attack.

Fought in the ring, but died quicker. Party was also bandaging post blade spin, but that caused more difficulty in dealing with the adds. Will try again after we run some more of the other instances. Just a tough fight in general. Using the steps as the method to avoid the whirlwind dance no longer seemed viable as he ran through the steps consistently.

Doing it with a single healer also seems highly unlikely as our priest would get killed by the 2nd time he went into the whirlwind dances. Adds have about more hitpoints than normal and hit for more if I remember correctly. Comment by Thottbot We had a mage, shadow priest, lock, me , and hunter.

We had the priest stand in corner by stairs and DPS in the corners across from the stiars. I tanked him near the stairs but not on them and thunder clapped each time an add came. This way they stayed off the healer, got initial agro on me for easy healing.

Everyone stands on the stairs before boss, near the top but a step down or so as to not aggro the rogues. The warr runs into arena and tanks boss while pulling him towards opposite stairs, to get some distance from clothies. This way his charge doesn't reach the clothies or anyone else on the stairs, he just charges around the arena at nothing. If the healer runs out of mana, innervate as needed.

I would recommend a good healer, 2 tanks, and good dps with some cc. Piece of cake. If this rogue saps one of the oncoming adds during the fight, it will of course, become sapped. Heres the fun part. When the next add runs down the hallway, the rogue saps that one, and the first mob slowly walks back to the end of the hallway. This can be repeated and done as many times as possible, and all of them despawn at the end of the fight.

This saves healer mana while not sacrificing a huge amount of DPS and works fantastically. I was on the ads the whole time keeping them off of the Pally while the tank priest and Mage burned the boss. The mage kept one hunter sheeped to avoid scattershot through the whole fight and I evasion tanked and killed most all the ads that spawned.

In our scenario we had Warlock, Mage and Paladin stand at 3 seperate Corners, having Paladin in mid corner and DPS on the 2 outer corners, this way everyone stays in range of heals. Druid Tank fights Kargath in the middle of the Square Ring. This way when Kargath begins his flurry of intercepts he has longer distances to stride between group members, resulting in fewer attacks against group members.

Fury Warrior solo'ed the adds at the edge of the stairs, needing minimal heals. The person on adds is best off a non mana class, with decent defensive capabilities.

Person on Adds also needs to keep mobs off the healer, generally dont let any mobs pass them. Remember to keep a Line of Sight with the Healer as well. Comment by Thottbot Whoever said this boss was easy is sadly mistaken, at least from my experience.

We tried this many times with 2 different groups. We found a Warlock to replace him but still did not succeed in downing him at all. I think our issue was the DPS from the rogue not being an actual dps spec and all.

The only way we got him that far was as someone said before, going into corners and doing it that way. Instead of having one person on adds, we had 2. The feral druid and the lock.

That seemed to do the trick but we were tired and had died alot and had repaired alot as well and I think if you go in there with health pots and mana pots and bandages you will do great. Still a very very hard boss because of the adds. He is not easy. Comment by Thottbot There is some bad information floating out there WoWhead maybe? Do not stand on the bridge.. Go inside the room and your fight will be like 5. Tank and rogue in middle. SP bomb fears, hunter ice traps any runners.

Pally heals. Rogue evasion first "pinball". Subsequent pinballs, rogue helps with any adds. IF mobs are hefty towards the end, warrior can drop a fear. Mass DPS - focus fire - throughout on boss. Keep an eye out for Marksmen. Comment by Thottbot warrior stand at top of stairs.. Comment by Thottbot Did it with a kinda strange group.

Prot paladin me as tank Cat druid Shadow priest Fury warrior Holy paladin I tried again today with a mage and a priest but they always died when he did the blade-dance stuff. How do I solve that? Comment by Thottbot Guy is just too hard on heroic. We tore through the rest of the instance with no problem but this guy wiped us times before we quit in disgust.

No matter what positioning we tried, people at the bottom of the stairs, people in corners, spread out against walls, they always got cleaved 2 or 3 times and for clothies this is instant death. This was with our best 5 people in the guild. We were the first to complete just about every other dungeon in our guild. There's absolutely no way we're going to get 25 people through that quest to get attuned to the eye.

Compared to the other Naruu quests this one is way overtuned. He basically runs up to each member and cleaves them. For this reason, people should spread out as far as possible from each other or you'll take someone else's cleave as well as your own. If you have more than 1 melee class on boss, then 2 cleaves each is almost unavoidable, just be prepared for it.

Biggest reason for wipes: adds swamp the group. We usually have 1 melee class on full time add duty with 1 caster helping down them quick. The caster can then about face and recommence dps on the boss. Remember to keep your spacing for the oncoming cleaves.

Gunmen adds they have scatter shot have absolute kill priority when they arrive. If allowed to get a shot off, then healer and tank are in trouble. Don't give them the chance. Every member other than the tank and melee dps should try to be as independent from the healer as possible. The time between adds and also between his cleave attacks are the time to bandage, pot, whatever.

Stay at full health, because that attack of his WILL come again. This guy can be easily outlived. The only variables are his adds and his cleave attack. Control those and you got him. I've tanked this guy at least a dozen times, all successful, with a myriad of group configurations. Just adapt and use your assets well. Recap: tank, spank, adds, spread Good huntin'. Comment by Thottbot This guy, yeah, a tad difficult. My group did with with me, being the Paladin tank.

A Rogue, Warlock, hunter, and a Resto Shaman, the key is to have your main tank tank him at the top of the steps that lead to the chamber in which he stands. Everyone else should run into his chamber and spread out, well, at least the ranged and healing should. As a Paladin, this was easy for me, Consencration picked them up pretty well.

Bladefist will also drop his attention from the tank, to charge all party members, damaging slightly, after that is done, he will continue to attack the tank. DoT'ed, DPS, and all 'round destroyed this guy. You can too. Comment by Thottbot he is rly easy for my grp Comment by Thottbot Fairly tricky, just did it with the following group: Tankadin Rogue Balance Druid Hunter Shaman healer Reasonably easy - me druid and Hunter focussed on the adds, hitting the boss during the spawn breaks.

I innerverated healer, and rogue focussed on the boss with the tank. Didn't take too long, all survived although it was pretty close at the end. Comment by Thottbot Main thing is to handle adds and have enough dps for the boss. Otherwise healer will die or run out of mana before boss dies.

Whole instance is easier with 2 tanks anyway. So I would recommend group having atleast 2 classes that have decent armor with second having also some tanking ability too. Ive done this boss few times. Just did propably the best kill with group that had hunter, rogue, retri paladin, warrior tankin and holy paladin healing. Retri paladin handled adds while others nuked the boss. No sweat, didnt need to use all mana for healing , and no one died.

Tried this few times with mage handling the adds, and it at average doesnt seem to work. Dont recommend to try. Rogues arent either good for the adds. And remember you dont need to kill all adds, just let other nuke boss at peace and protect healer long enough. The orcs will run after boss is dead. So tank the adds and nuke the boss! Comment by Thottbot umh wtf? Comment by Thottbot just finished on heroic. Comment by Thottbot He is fairly easy using this Stratedy with a Paladin Tank and good DPS: Tank him near the stairs from where the adds come still on the platform though , use consacration when the adds appear or, if you have enough Mana, keep spamming it.

The adds will be hit by it and start on the Tank so the DPSers can fully focus on the Boss and ignore them, as they might beat themselves to death by holy shield which should be constantly spammed.

With good DPS 2 Mages or so the Boss should be down fairly fast and all remaining adds will run away. Also: Prot Pallys! I personally consider the boss fight even easier than the Gladiator groups in the instance. Comment by Thottbot Found an easy way to kill him if you're low on DPS and avoid his Whirlwind attack for everyone but the tank.

We had our healers, the rogue and shammie stand there. This will aggro the hidden mobs. Pally tank went in and fought the boss in the middle while one healer stayed on heal duty for him. We had the holy pally do it with Flash of Light. The Priest and Rogue fought the adds with the shammie and killed them as they reached the third step.

The priest kept that group alive and between adds, they the adds group threw some attacks wand, spells, an occasional totem towards the boss. If they came towards the ring to help DPS and his whirlwind went off, they'd get hit so you have to watch for that. His whirlwind attack goes off every 30 seconds so it's easy to know when it's coming and get clear. Sometimes when Kagar did his run around attack, he would hit them on the step but it was very, very minimal damage and then he went right back to the tank in the center of the ring.

I suspect if the tank pulls him a little deeper into the ring but not too far from center have to stay in line of sight for the third step to get heals Kagar would not even go to the group on the step. Anyhow, this makes it very easy to heal and not run out of mana.

While slow, this did wear him down and kill the boss really easily. No one died this way and we finished with mana to spare although we did use 2 mana potions for each healer just to be safe.

We tried many unsuccessful attempts of having people in the ring corners, spread out, none of it worked well. When we figured this out, it went smooth as can be. If you're having a hard time, try this out :. Comment by Thottbot Love the fact that he can drop Primal Nethers on Normal mode and not just heroic :D it's a small drop chance but i did 2 runs on my warrior one day, Nether dropped in both, and i won both. Watch out; you need a ranged dpser to take on the sniper adds at the fight against Kargath.

They hit hard and have a mana draining shot, which prevented our Pally tank from Tanking or our priest from healing him. Comment by Thottbot I've only killed him twice don't need him any more, got drops and done quests. Space out, be careful, use a hunter or tankadin or shaman to take adds, spam dots, keep out of the corridor, assins spawn there when boss starts, and non elites rush the area where you are fighting, bandage when he does blade dance, and get some preety nice drops.

Got figurine of the clossas on 2nd kill. Comment by Thottbot Hate this place on Heroic. I just tank everyone on the Warchief event, adds included.

Every time we do this, it seems to work best with brute force. I have about 16k armor and 16k hp warrior. I tank him right in front of the stairs, i. I pick them up with thunderclap, intimidating shout, taunt, cleave, whatever All dps is spread out and all-out on him.

Healer keeps me alive, doesn't have to worry about anyone else If I need a panic button, I have fear. I hate Shattered Halls. Kill it dead. Once I get the unused axe of the executioner, I'll never go back.

Comment by Thottbot We did this 2nd attempt with a shadowpriest healing. Normal mode. Prot pally tank Combat rogue Subtelty rogue Demonology warlock me Shadowpriest healer We woulda got this first time, but I had my voidwalker handing back across the bridge so it'd be out of range to be killed by the boss' whirlwind, but in range for an emergency bubble.

Bad idea; the rogues outside the circle attacked my VW, I bubbled it, and they came after me. Also used bandages after whirlwind on ourselves, and those with low first aid skill, including healer.

Felguard is good for this fight. VW works, but you wanna kill the adds fast. Adds are vulnerable to any indoor CC, including fear. A good alternative would be a hunter for adds. Try to dedicate one good PVE class for handling adds, while keeping dots such as stings for hunters or affliction spells for locks on the boss to help DPS him down. For adds, you really should use a hunter or warlock, for their safe pve abilities.

Also, keep an eye out for the orc hunters, as they can scatter shot. While we didnt use a mage, I imagine a mage would do well for the CC with polymorph, and other various CC, aswella s high damage. This guy hits like a runaway train, so your healer's efforts should be on the main tank. I cannot emphasise enough how important it is to find ways to heal yourself and the healer. Bandages, potion injectors, soulstones, etc.

HAndle it like Black Morass as for adds. Comment by Allakhazam This boss can be quite hard if you don't know what to do. The Lock did nothing except put everything he add into the Warchief.

When an add would run to the healer I'd switch to Defensive Stance, taunt off, and then continue to kill the adds. Simple if you can kill the adds quickly. Comment by Allakhazam He isn't that hard. We did 2 consecutive SH runs yesterday; since we couldn't find a tank, our resto druid put on some tanking gear and we rocked the place though holding aggro was a bit of an issue for the resto.. Absolutely no issues on first two bosses; with a melee focused on the adds we also took Kargath down first run on our 2nd try and 2nd run 1st try.

Just be very carefull when killing the sharpshooter adds; don't go too close or you'll aggro the 2 elite rogues. Comment by Allakhazam had a group in shattered halls last night.. Comment by Allakhazam I did this instance last night for the first time. I honestly found it to be the easiest instance in Outlands. Luck, good party, good gear, organization, i dont know hwy.

We just breezed through it. Before you can get into the instance, you need to have someone with the key to the Shattered Halls. It is not that hard to get and the quest for it starts from the Primal Key Mold. The Warchief Kargath-fight is a kind of complicated if you don't do it right. First of all, make sure all party members fight inside the "ring" where he stands when you engage him. Otherwise you will get spawned elites on you once the fight is initiated and those will hurt both healers mana and valuable time to dps the Warchief.

Warchief Kargath Bladefist is not hard to hold aggro from, so a single tank on him is enough. About one minute into the fight, he will start random charge and cleave people for 1 It is important that the group is spread out so the cleaves does minimal damage.

Further more all partymembers need to Bandage themselves up during the fight. Most will suffer 2 damage from the charge-cleaves and that damage should be healed with Bandages, not not the healers mana. All along the fight, lvl 69 non-elite mobs will come from the hall way. These should be killed with prior1, preferably offtanked by a hunterpet or lock-voidwalker. If the group contains secondary healers like Paladins or Shamans, these should use their mana rather restrictivly to be there as backup healer.

It will be needed! There seem to be no magic damage during this fight so Amplify Magic if the party have a Mage could give the healer the edge to keep everone up. Comment by Allakhazam Just a little to add to the above post. It's not exactly a cleave; It's more of a pingponging whirlwind think sartura fight that hits a max of 5 people. It's periodic and becomes more frequent as he loses health. Also if done right, you wont need bandages at all. My group: 70warlock me , 70warrior tank actually fury specced 42pts in , 69holy pally, 69feral druid, 69frost mage.

We had kargath tanked in the very center. Our healer was in a corner. Bladefist will call on a disciple to come to his air, just dps the add down and keep moving out of Kargaths way. During the time of Burning Crusade , there was a quest which would lead to a title where you had to kill Kargath before he killed the prisoners. The achievement and the title is no longer available.

There are no individual achievement associated with this boss. You would still have to kill the boss in order to get the instance achievement. You can simply just nuke this boss and move onto the next one. If the site made a mistake and there is one, let me know in the comments below and it will be updated.

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