Can you save prangley




















Your drying pan won't protect you from the wrath of societal cancellation, Brock. Meg appreciates gaming on all formats but primarily spends her time achievement hunting. Consequences for Squadmates. Share Share Tweet Email. Related Topics Guides Mass Effect. However, Jack has her own war asset value, which is also gained for completing the Grissom Academy Mission.

If this was done, and Dr. Gavin Archer also lived, it is possible to also gain Dr. Archer as a War Asset 25 pts. If David dies at Grissom Academy along with everyone else due to not doing the Grissom Academy Mission before it becomes locked out , but Dr. Archer had also lived in the DLC, Dr. Archer will commit suicide whether you tell Dr. She was scanning Alliance comm channels and came across an evac request from the Academy. A turian vessel has responded to the call, but Traynor thought something was off in their signal.

If your Shepard was imported from Mass Effect 2 , the situation seems familiar. Warning: If you do not complete the mission before Priority: The Citadel II , it will be no longer available and considered failed.

You will be fighting an abundance of Cerberus infantry AND mech support. If they aren't shielded, they will have Shield Pylons nearby to rectify that. As such, prioritize shield-stripping and detonating tech bursts to synergize with appropriate powers such as Overload and Disruptor Ammo.

The second priority is armor destruction: abilities that can reliably strip armor as well as set off fire explosions can be put to good use in this mission. You'll be facing multiple Cerberus Guardians in this mission so make sure your party is equipped to deal with them, either with biotic powers that can dislodge their riot shields, or with weapons that can penetrate or otherwise ignore the shields such as the Venom Shotgun.

As is common when facing Cerberus, weapons modded to see through smoke can also be quite useful for Shepard squadmates are not hindered by smoke. Travel to the Petra Nebula , and enter orbit at Grissom Academy.

On approach, EDI and Joker will note that there are too many Cerberus ships blockading the Academy for the Normandy to either sneak by or win a direct fight. Kahlee Sanders comes over the communications channel requesting aid, and reports that Cerberus have taken over the docking bays. She can open a cargo hold door, however.

A cutscene follows showing Joker creating a diversion so that Shepard and the squad can take the shuttle into the school. As the squad moves along the corridor, Kahlee reports that she is trapped in the security office just ahead by Cerberus operatives, who are trying to get in.

Move to the door and be prepared to fight immediately after opening it. Four Assault Troopers are on the other side: Kahlee will immediately kill the two by the door on the right. After dealing with the other two enemies, examine the damaged door.

Inside, you are greeted by Kahlee, who has some flattering things to say about Shepard. She will inform you that there are fewer than twenty students remaining at the school, most of whom are either producing tech for the Alliance or are biotics in training for military service. If you ask about Admiral Anderson , you will find out that he and Sanders go back to the time when he was a Spectre candidate. Proceed through the conversation however you see fit, but it will be interrupted by news that Cerberus has a group of students trapped in Orion Hall.

Shepard will rejoin the squad in the corridor and Kahlee will open the door at its far end. You will be greeted by the sight of Cerberus operatives dragging a student through a doorway. This is a background animation and cannot be interfered with. Pick up the ammo on the couch, if you need it, then proceed through the door to the right. A Cerberus commander will come over the intercom informing students that Cerberus has taken control of the school, and they will be perfectly safe as long as they do not resist.

Hop over the wall to the right to pick up the Assault Rifle Stability Damper. Open the door and proceed through. When you round the corner on the left side of the room, you'll find two Assault Troopers talking to a biotic student who has surrounded himself with a barrier. Both troopers have their backs to you, allowing for an easy headshot and the chance to take them both out before they can react.

If you speak to the boy, Reiley Bellarmine, Shepard will tell him to play dead until the coast is clear and then run back to Kahlee, and he will comply after mentioning that his sister Seanne is still inside the school. Jump over the barrier to proceed. Head through the nearby door. Upon going through the next door after that, you will witness a fleeing student being gunned down by Cerberus troops.

Several operatives will then enter through the two doors at the far end of the room. You can take down the Shield Generator near the fallen student to remove their primary means of cover. Tip: Shoot the generator when enemies are standing near it to create a damaging explosion. There will be one or two Assault Troopers, but the bulk of this unit is made up of Centurions with full shields. Go into the hallway on the left to pick up the M Eviscerator.

Head back past the fallen student and continue through the next room, moving straight ahead. To the left will be Seanne Bellarmine; speak to her quickly, because if you stand around too long she will die from her wounds. One of your squadmates will speak up if you are about to run out of time to save her. On the couch near her is the Mnemonic Visor.

Finally, go down the corridor towards Orion Hall. As you approach the door, Kahlee will tell you that she has just received an emergency message from the students in Orion Hall.

Before entering, take out the generator to the right of the door, which will allow Kahlee to address the students over the PA. She will inform them that help is here, and will warn the students not to let Cerberus take them alive.

Proceed through the second door at the end of the corridor to see the biotic students defending themselves against Assault Troopers. If a Mass Effect 2 save was imported and Jack survived the Suicide Mission , she will be with the students; otherwise, Ensign Jason Prangley will step up and take charge. An Atlas breaks into the room.

The students retreat behind a biotic barrier; you must defeat the enemies before the barrier wears down. The Atlas is dangerous if you get in its line of fire, but it is slow and will not take any more interest in Shepard than in your squadmates. The Assault Troopers and Centurions in the middle of the room are fast and may drift dangerously around your flanks, though they often get distracted attacking the students.

Tip: On higher difficulty levels, you may want to concentrate on lowering the population of troopers before taking on the Atlas, particularly because it can regenerate its shields if left alone for a time.

At the beginning of the encounter, the troopers will be huddled together, so using a few Power Combos can make quick work of them. Sabotage can force the Atlas to assist you temporarily if you have it available. After the battle, Jack punches Shepard in the face.

If a male Shepard had a relationship with Jack in Mass Effect 2, the punch is followed up with a kiss, and the reason given for the punch is Shepard leaving her. Otherwise, the reason given is for previously trusting Cerberus. There will be opportunities for some unique interactions between Jack and several squad members , with an interesting variation if Garrus is present and also the love interest of a female Shepard.

If Jack is not present, the students say that their CO was killed, leaving Prangley in charge. In addition, without the benefit of Jack as their teacher, a student, Ensign Rodriguez, will ask you if you ever forget the first time you kill someone, giving you extra Paragon or Renegade points. The students need a few minutes to rest and recharge after their ordeal fending off Cerberus. Cortez comes over the communications channel to say that the Cerberus cruiser is returning, and it's too dangerous for him to keep the shuttle docked for more than another two minutes.

Shepard orders him to get back to the Normandy, then informs Kahlee, who comes up with an alternative way out of the facility.

Use the door override controls in the middle of the back wall to open the door to the Atrium.



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